The Maestros


Lead Designer / Producer

Time of Work

January 2013 - Present

Team Size




The Maestros is fast-paced, fully-networked RTS built in UDK where players can dynamically transform their strategies on the fly to conduct a symphony of war.

Production of the game officially started in late August 2013.


I directly oversee tasking of 27 team members, as well as supervise the activities of an addition 20. I manage systems design, level design, usability testing, and sound while providing a robust communication pipeline between designers and engineers. Whilst overseeing the overall design of the game, I keep track of schedules across design, art, and engineering with priority-based story measurements and occasionally readjust goals and milestones each sprint.


Public Alpha is now closed! Stay tuned for the release of the Public Beta on our website!