Core Overload


Title

Systems Designer

Time of Work

August 2012 – May 2013

Team Size

38

 

Description

Core Overload is an adaptive multiplayer experience featuring fully customizable ships and online team-based multiplayer combat built in Unreal Development Kit.

Various achievements include

  • Showcased by Intel at GDC 2013 Booth
  • Showcased by Epic for Unreal Engine
  • USC's Sole Submission to the ESA Student Showcase 2013
  • Represented USC Gamepipe at GLIMPSE: A Digital Technology Showcase

Responsibilities

As one of three designers and one of only three juniors on the thirty-eight person project, I designed and balanced interchangeable ship parts, game mechanics and map design through paper prototyping and iterative playtesting.