Time of Work
August 2012 – May 2013
Core Overload is an adaptive multiplayer experience featuring fully customizable ships and online team-based multiplayer combat built in Unreal Development Kit.
Various achievements include
- Showcased by Intel at GDC 2013 Booth
- Showcased by Epic for Unreal Engine
- USC's Sole Submission to the ESA Student Showcase 2013
- Represented USC Gamepipe at GLIMPSE: A Digital Technology Showcase
As one of three designers and one of only three juniors on the thirty-eight person project, I designed and balanced interchangeable ship parts, game mechanics and map design through paper prototyping and iterative playtesting.